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Flightgear multiple monitors
Flightgear multiple monitors







flightgear multiple monitors
  1. FLIGHTGEAR MULTIPLE MONITORS HOW TO
  2. FLIGHTGEAR MULTIPLE MONITORS FULL
  3. FLIGHTGEAR MULTIPLE MONITORS CODE

Measure the physical dimensions of each monitor (visible area and the gap between those monitors - a.k.a bezel) this is in meters.Ĥ. Give your s a nice name like "left", "center" and "right"ģ. Run fgfs with the config and ensure it displays "something" (at least the splash screen) in fullscreen mode on each monitor. create the section for each x-screen in your camera-group matching the x-screen's id. If a screen spans more than one monitor, know the coordinates of the upper left corner per x-screenĢ. Get our X-Screens known (find out if it is :0.0, :0.1 or whatever), note what x-screen goes to which monitor. Frustum causes frustation (hence the name).įor me, this process worked best (recovered from long term memory):ġ.

FLIGHTGEAR MULTIPLE MONITORS HOW TO

Is there any other documentation that described in detail how to use any of the techniques to get perspective?ĭon't use frustum. This is the only configuration I can get a viable scene from and even it starts in one monitor and requires changing to not fullscreen and sizing the window across the three monitors. I don't understand how to compute the top, bottom, left, right, near, far frustum calculations to achieve what I want. I get something similar to the x plane stretched picture. Which is closer to what i want but not quite right. If I remove the eye-distance line and only use y-offset I get this. I get this and don't understand the setting well enough to adjust it correctly.

FLIGHTGEAR MULTIPLE MONITORS CODE

So that is a non-starter.Ģ) Using the mode with one 3 monitor wide screen of 3 camera displays spread across the 3 monitors I cannot get any perspective code to work correctly for me. I could use more examples of other configurations that people are using if anyone want's to volunteer their configurations.Īfter messing with this for another few hours I have made no progress in getting the perspective changed over what I would consider the default.ġ) In the mode using one screen and camera per monitor/display (one graphics card), my Linux Debian system refuses to put each screen display on each separate monitor, they all want to start on the same monitor. Only when I move to the back seat and change the FOV to over 110 do I get anything close to what I expect to see, (see pictures above). Using the fist method I am unable to get a good FOV or perspective from the front seat.

FLIGHTGEAR MULTIPLE MONITORS FULL

Full screen doesn't work on either of the two types of configuration. But I can't seem to figure out how to use the method that gives you three different views (option 2 in the docs/README.multiscreen) which is one on each monitor. I was able to get it working as one wide display with three windows or screens (option 1 in the docs/README.multiscreen). The results is a really cool FG configuration. That left me with three monitors and an upgraded cpu and gpu. So I pulled the capacitors from the one and fixed the other with them. The one had some capacitors that went out and the other one I think had a bad transformer of some sort. He also had a leftover monitor and I was able to salvage parts from one broken monitor to fix another broken monitor. I hit the jackpot and inherited one of my son's hand-me-downs.









Flightgear multiple monitors